Hi there! This is
Gang Fight speaking - the
creator of PC-98 Bot. Our only real authority on PC-98 is that we've
put a stupid amount of time playing PC-98 on an emulator. That being
said, in our thousands hours of doing this we've picked up on a few
things we wish was more apparent when we were first getting started.
We hope this guide can help make the dive a little bit easier when it
comes to swimming through the PC-98's enigmatic catalogue.
This guide will try to keep things simple for beginners by limiting
its scope. It'll only cover topics users will run into when running
Neko Project 21/W with software found in the Neo Kobe Collection. If
you're looking for something beyond that,
check out the end of the guide for some
resources that might have you find what you're looking for.
Specifically, if you're looking for advice on physical hardware you
should definitely check out the
Choosing Your 98
page on the 9800 Western Guide by babyloveunkind. If you have any more
questions in that department I recommend asking for help in the
PC-98 Series Central Discord. The PC-98 Discord community is very active, friendly, and helpful;
and they'll probably lend you a hand if you ask nicely.
This guide is essentially all about using Neko Project 21/W. Neko Project 21/W is currently in active development but it’s considered to have the best record in terms of accuracy compared to its alternatives. The homepage is in Japanese, so you can click this link to go directly to the download page. Just click the first link under the header “Neko Project 21/W関連” for the most recent version. Unzip the file contents and open the bin folder. The executables in this folder are your emulators.
If you're an OSX user it's recommended you stick with Neko Project 2. While it’s not the strongest emulator in terms of accuracy and it's no longer receiving updates, it’s still a quality emulator that won't diminish your experience too much. For information on configuring Neko Project 2 I recommend checking out 46 OkuMen’s Emulation Guide.
The
Neo Kobe Collection
is the most comprehensive collection of PC-98 software on the
internet. While it would be nearly impossible to compile a complete
library PC-98 software, this is probably the closest someone could
come.
It’s sorted by publisher, so I recommend checking
MobyGames
for publisher details if you’re looking for a specific title.
This section is written for Project 21/W. If you're using Neko Project 2 some of this information will apply, but not all of it. None of this is required, but I do at least recommend following this guide’s tips for adjusting the CPU and Sound Sampling Rate immediately below. Other than that you can pick and choose which of these options are best for you, or apply these if you run into specific issues.
A common complaint with Neko Project 21/W is the default font, especially for English text. Here's an example of what it looks like out of the box:
Luckily this is easy to change.
If you ever want to remove your linked font file open up np2w.ini (found in this same directory as your emulator exe file) and remove the line that starts with fontfile=.
NP2 has decent sound emulation, however with the default settings the FM level is low compared to actual hardware. Here’s the fix:
Due to limited processing power at the time of release some games are rendered in a low vertical resolution. The hardware then makes the game fit the standard screen resolution by skipping every-other line while rendering. This can result in unappealing scanlines that darken the image. The "scanline" issue is common especially with action oriented games.
Neko Project has a built-in setting that fills in these "skiplines" for games that use them.
A common feature with emulators is the ability to savestate. While on first glance this option is seemingly absent from Neko Project 21/W, it's actually just hidden away.
Next time you open your emulator you should notice a 'Stat' tab that allows you to save up to 10 states.
Some games require your GDC Clock to be set to 2.5MHz instead of the default 5MHz. If a game requires this setting it'll sometimes glitch by duplicating the screen into segments or even refuse to boot. Luckily it’s an easy fix.
Everything should work now as intended.If you think you messed up the settings in your machine options a simple fix is to go back to machine options and hit the 'home' key on your keyboard. This will restore everything to their default values.
Floppy Disk Images (common extensions are
HDM, FDD and FDI) can be loaded into either FDD1 or
FDD2, but unless you already have something inside FDD1 and
need to use multiple disks you shouldn't need to use FDD2.
Harddisks (common extensions are HDI and NHD) and
CD images are loaded into the Harddisk. You have 4 slots
for different images, but typically you'll just be using one at a
time. Harddisk drives need to be configured to use either harddisks or
CD’s. By default Neko Project 21/W has IDE #0, #1 and #3 set for
Harddisk Images and IDE #2 for CD’s. Changing these settings can be
done in IDE Options.
The Neo Kobe Collection contains both Floppy Disk Images and Harddisk
images for most of the games it contains. When given the option,
I recommend always using Harddisk Images. Some floppies require
installation, and the ones that don’t often require disk swaps
mid-game. All this work is done for you if you’re using HDIs.
Now that you know the difference between software formats and drive
types, loading software should be pretty easy:
It’s rare, but occasionally after loading your software it doesn’t autoboot and presents you with a blank DOS screen. This just means we have to boot the software ourselves.
If you don't have an HDI that's been bundled with your CD image don't worry, we'll just have to use another HDI that has your CD-drive correctly setup. A popular image used for this solution is YAHDI. There's a lot of cool tools within this HDI, so read over the forum post if you're interested. While normally it takes a lot of preparation to get everything working right I've preconfigured and compiled a harddisk image for Neko Project 21/W which you can download here.
It can be overwhelming when deciding what games to start out with.
Here’s 40 games I enjoyed that I think you might enjoy too. They're
sorted by publisher since that's how they're sorted in the Neo Kobe
Collection.
Clicking on the title of a game will take you to a search result of
all the screenshots PC-98 Bot has posted from that game, so you can
see if it suits your vibe. If a game really clicks with you I
recommend checking out that game's publisher's other games too. If
nothing on this list looks cool to you, it might turn out I have
really bad taste in PC-98 games. If that’s the case you shouldn’t get
mad at me, you should feel sad for me.
Asenheim has translated and ported over a bunch of PC-98 visual you can play rigt in your browser. If all this emulation stuff overwhelms you and you just wanted to jump into some English PC-98 VN's right away this is a great option. Heads up though -- most of these VN's are NSFW.
Amazing teams like 46 OkuMen are doing great work creating English patches for use on actual hardware and emulation. Only a small number of titles have been translated so far, but the list translated games is growing rapidly. ROMhacking.net is the good place to find patches, as well as this well maintained archive of translated disc images on Archive.org.
Usually I just use the Google Translate App’s camera translation feature to translate games on the fly. This isn't a bad option for games where menus are consistent and dialog is minimal. Just aim your camera at the screen and try to figure out what Google Translate is trying to tell you.This setup is far from ideal, but if you’re really jonesing to play a specific untranslated title, don’t know Japanese, and don’t want to install even more unnecessary software to your computer this is your best bet.
PC-98 games are well known for their gorgeous pixel art, so it makes sense that you might want to skip the gameplay and just look at the art. Unfortunately this is harder than it sounds. PC-98 games use proprietary image extensions exclusive to certain developers, and sometimes even exclusive to specific games. Because of how niche these file types are, modern support for working with them is relatively non-existent. You do have a few options though, and hopefully one of them works!
MLD is a useful program used for managing image files within DOS. Once you find out what image extension you’re working with, check this translated version of the MLD manual to see if MLD is compatible with your file. Just ctrl+f and search the document for the extension you’re looking for.
Susie is an old Japanese image viewer for Windows useful for its plugin support. A lot of the times you’re able to find plugins for even the weird file types used in PC-98 games.
If neither of these options work, that’s normal. I recommend trying the spriters resource forums or the PC-98 Discord channel to see if anyone else has been able to find a solution for your filetype, however know there’s a large chance it hasn’t quite been cracked yet.
This guide is by no means meant to be comprehensive. If you have questions not covered in the guide I recommend checking out these resources: